However, it is resisted by Chaos-elemental users, notably Master Sura, head of the Magic Council. Non-Elemental: Downplayed with the rare element, chaos, which has neither advantage nor disadvantage against any of the other elements.The rare exceptions are under chaos-elemental instead. Natural Elements: Most arcana fall under either fire, water, earth air or lightning.Made of Explodium: By equipping relic called Whimsical Explodium, a wizard may cause the defeated enemy to explode.Limit Break: When fully charged, an enhanced version of your equipped signature arcana can be used.Like Cannot Cut Like: If any, enemies take less damage from arcana with the same element as them.Justified Tutorial: The game tutorial takes place in the Lanova Museum, with its special opening allowing you to go through it as if it's a Chaos Trial while learning the game mechanics.In the Hood: The robes wizards wear have hoods to cover their heads. ![]() Ice Magic Is Water: Ice-based arcana are classified under the water element.Ground Pound: As an earth spell, natch.Another named Double Trouble lets you deal double damage, but you'll also take double in return.A Cursed Relic named after this trope raises damage dealt in exchange for lowering your max health.Not to mention all the dodging you'll be doing. Full-Contact Magic: All basic spells are pretty-much melee ranged and many others involve some degree of close combat.It also adds the chance of burning and freezing for the respective elements. Fire/Water Juxtaposition: A relic, Poem of Fiery Rime, is a fire-ice variant, boosting fire damage as well as certain water damage. ![]()
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